I’ve had these screenshots sitting in my drafts for a minute. Not sure of my intent, but at the very least it’s an interesting contrast.
The first screenshot is Mega Man Legends on the PlayStation from 1997 (1998 outside Japan), and the second is from The Legend of Zelda: Ocarina of Time (1998). I don’t think either screenshot is from the original hardware, or at least not as the games would have appeared on CRT televisions of the time.
As contemporaries, it’s fair to compare them as action-adventure games in which a player radiates out from a central hub to explore the world and its dungeons. Mega Man had a more robust customization system for its weaponry and the dungeon designs are fairly generalized to accommodate a broad array of weapons and tools, whereas Ocarina continues the series legacy of specialized dungeons designed around specific items. Mega Man also has a more boxy aesthetic to its characters and world, while Ocarina is more naturalistic in its palette and geometry. In terms of animation, Ocarina has nothing on the expressive anime-inspired characters faces from Mega Man, perhaps the most memorable aspect of the performances in that game. The main knock against Mega Man Legends is that its camera is based on the PlayStation original controller without analog sticks, and so movement and camera control is stiff and not as pleasant as the Nintendo 64′s camera experiences (or later PlayStation games that utilized the DualShock controller).
But the strongest feeling here is unexpected joy. I rented Mega Man Legends from Blockbuster Video three times before I finally bought it. I can’t say what compelled me to initially rent it (perhaps just a spotlight in a game magazine and a general interest in Capcom’s work at the time), but as I played through it and then kept going until I explored every nook and cranny, I realized this was a game that could fulfill what was missing as someone who hadn’t owned Nintendo’s SNES and Nintendo 64 until may years later. I was just not getting these Zelda and Mario experiences that so many raved about, and so I looked for surrogates. Mega Man Legends unexpectedly filled that role and then far exceeded my expectations. It’s a game of light-hearted adventure, pirates, and robots, but also explores themes of legacy and the expectations of previous generations on those who must make lives of what was left behind. It has so many fun character moments and part of the joy is just getting to know the inhabitants of Kattelox Island as they struggle to “eke out a living on the small patches of land that remain above the sea.” It’s Waterworld, it’s robots, it’s anime. There’s so much there.
Capcom produced a sequel and a side game starring the anti-hero Tron Bonne, then dropped it for years. There was a brief attempt to pick up the cliffhanger ending from Mega Man Legends 2 with a third game, but the project died when the series director left Capcom and there’s little hope of seeing any more games in the series. The good news is that the three main games in the series are available digitally for PS Vita and PS3 through the PS Classics label on the PSN store. All worth checking out!
(via clevelandrock)
If IDW did Mega Man, would you rather have something that continued Ian's story, something that stuck close to the games but told the story of one of the other eras (like X-Zero-ZX), or something more original that maybe respects the timeline but does its own thing (something like James Roberts MTMTE but Mega Man)
I’ll take any new Mega Man comics, and the X series definitely has a ton of room to flesh out its fascinating but extremely inconsistent story. But personally I would want a continuation of Archie Mega Man more than anything. (Not that I expect it to happen at this point, but I can dream.)
Ian spent so much time laying the groundwork for the stories of the later games so that it would feel like a coherent dramatic narrative and not just an endless cycle of Wily coming back with eight more robots… and then it ended after 3. In this never-gonna-happen dream scenario I’d at least like to see the story of Mega Man 4 get told. It’d be a payoff for all the setup with Cossack, and it’d give Blues (now finally going by Proto Man) his chance to redeem himself by betraying Wily and saving Kalinka. Of course we already know how the story goes in broad terms, so we can fill in the rest with our imaginations, but if I could push a magic button and instantly greenlight more (western, game-based) Mega Man comics this is what I’d want
Also, we’d get some more non-game-plot issues in between, which is where I felt the Archie MM comics REALLY shined. The double-date episode where Light and Stern have a debate on the ethics/dangers of making robots that intelligent and advanced, and Stern ISN’T positioned as “wrong”, and in fact he literally brings up the possibility of bad stuff that ends up actually happening? The robot convention arc? Simply seeing Roll and company tackle rescue operations? The aftermath of Ra Moon and the Wily trial? All so, so good.
Classic Sonic exclusive characters like Fang, Bean, and Bark don’t appear in Modern Sonic media because they were all killed by Zero in the Cataclysm
https://twitter.com/sayomgwtf/status/1376263328503316482?s=21
https://twitter.com/nash076/status/1376286498828521474?s=21
Just heard this, so even though I don’t post here much anymore, just doing this to be safe for now.
Eggman and Wily take one look at Super Sonic and Mega Man, and they know that they’ve lost.
Mega Man’s Super Adaptor looks soo cool in this comic!
Lol, Sonic thinking of the world “Super” literally inspired them to undergo Super transformations.
Mega Man, Proto Man, and Bass by JusteDesserts
17 Pseudoroids in 50 Seconds by ultimatemaverickx
Power Cannon by ultimatemaverickx
Thanks, HUION! by JetZero